Readable output
Selection actions
Ask, explain, and rewrite actions anchored to selected Markdown.
Starts when it scrolls into view
NORD FROST · DARK · RADIUS 6/10 · BASE 16PX · SHADOW
- Type
SelectionActions- Source
selection_actions.rs- Story
selection-actions- Demo height
- 288 px
- Events
- SelectionActionsEvent
Code
Cut from the gallery story this page runs, so it stays true.
SelectionActions::new(
"gallery-selection-actions",
"## Weekly flavor review\n\nMint Chip demand softened while Vanilla recovered. Select any phrase in this readable analysis, then choose an action. Native **Ctrl/Cmd+A** and copy remain available.",
window,
cx,
)
Events and ownership
- Who owns the state
- SelectionActions renders state supplied by the application; it does not own durable work.
- What it emits
- Interactive intent is reported through the typed SelectionActionsEvent contract and stable application IDs.
- What it means
- Ask, explain, and rewrite actions anchored to selected Markdown.
- Overflow and motion
- Wide content retains context in a bounded surface; reduced motion preserves a useful state.
Event types
- SelectionActionsEvent
What the demo does and does not show
The demo above is the same Rust as the native component, compiled to WebAssembly and drawn on a WebGPU canvas — not a mock-up, a recording, or a re-implementation. What it paints is what the component paints: layout, colour from the live theme, and motion.
The live browser specimen requires WebGPU; the native component remains the authoritative runtime.
A canvas cannot stand in for the platform, so treat everything that goes through the operating system as unproven here: keyboard handling and shortcuts, screen reader semantics, text input and IME, the clipboard, file drops, and the frame rate you would get on your own GPU. Judge those in a native build. If your browser has no WebGPU, the frame says so rather than showing an empty box.