gpui-ai

Effects · Decoration

Border beam

Nine patches of colour sitting still around the frame, and a window of brightness sweeping over them. The colours never travel - that is the whole difference between light passing through a frame and a coloured head chasing its own tail.

Border beam — gpui-ai

Starts when it scrolls into view

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NORD FROST · DARK · RADIUS 6/10 · BASE 16PX · SHADOW

The decorations story, opened on Border beam. The switcher above the card is the story's own — every state it offers has a page here.

Code

Cut from the gallery’s own decorations, so it is the code that drew the frame above rather than a description of it.

crates/gallery/src/decorations.rsOpen in the galleryImplementation
fn beam_field(phase: f32, radius: f32, dark: bool) -> impl IntoElement {
    // `sizeThemePresets.md`, which is the size a card is.
    let (stroke, inner, bloom) = if dark {
        (0.26_f32, 0.42_f32, 0.24_f32)
    } else {
        (0.12, 0.26, 0.34)
    };
    // (inside, size). The three layers are three sizes of the same patch,
    // kept close to the spec's own: a tight one that reads as the line, one at
    // full size for the glow, and a slightly wider soft one. Scaling the same
    // blob by three did not work — at two and a half times it is wider than
    // the card and washes the middle instead of hugging the edge.
    let layers = [(true, 0.5, stroke), (true, 1.4, inner), (false, 1.9, bloom)];
    div()
        .absolute()
        .inset_0()
        .children(layers.into_iter().flat_map(move |(inside, grow, weight)| {
            (0..FIELD.len()).map(move |index| {
                let patch = &FIELD[index];
                // Where this patch sits around the frame decides when the
                // sweep reaches it. The colours stay; the light travels.
                let angle = (patch.y - 0.5).atan2(patch.x - 0.5);
                let around = angle / std::f32::consts::TAU + 0.25;
                let lit = sweep(around - phase);
                div()
                    .absolute()
                    .inset_0()
                    .opacity((lit * weight).clamp(0.0, 1.0))
                    .child(
                        img(patch_image(index, inside, radius, grow))
                            .absolute()
                            .inset_0(),
                    )
            })
        }))
}

Applying it

Every framed component takes a Decoration, and the layer decides for itself whether it belongs to the shape — either by carrying the frame’s radius, or by not reaching a corner. The two rules are the whole contract.

crates/gallery/src/decorations.rs
let card = ApprovalCard::new("decorated-gate", "Publish the launch plan?")
    .description(
        "The card is unchanged. Everything behind and in front of it \
         is the application's.",
    )
    .decoration(kind.build(cx))